"multiplying the time spent on one view of one thing, rather than compressing"
From “Photo Opportunities,” by Corinne Vionnet (via Rob Walker: Pictures of the Familiar: Observers Room: Design Observer)

"multiplying the time spent on one view of one thing, rather than compressing"

From “Photo Opportunities,” by Corinne Vionnet (via Rob Walker: Pictures of the Familiar: Observers Room: Design Observer)

Tags: art technology

prostheticknowledge:

Clocks For Robots by BERG

http://farm7.static.flickr.com/6164/6171797987_bc7f3ef022.jpg

A clock that tells the time normally (for humans) and in a Datamatrix barcode format:

Our “Clock for Robots” is something from this coming robot-readable world. It acts as dynamic signage for computers. It is an object that signal both time and place to artificial eyes.

It is a sign in a public space displaying dynamic code that is both here and now. Connected devices in this space are looking for this code, so the space can broker authentication and communication more efficiently.

I’m thinking it could be a non-GPS solution for Foursquare check-ins …

More information can be found here

Faux Futurists Want to Keep PC Gaming in the Past

PC gaming has been such a great gateway drug for folks getting into both gaming, but more importantly the technology behind it. Rides will always be pimped no matter what the medium and PCs were a great platform for inspiring our inner engineers while they built out their leet boxen.

matmiltd:

What PC gamers Imagine

click to enlarge

Some day soon, Nvidia’s CEO Jen-Hsun Huang is going to walk on stage at some obscure electronics industry event and say these words: “We love PC gaming. Our heritage is in 3D gaming hardware. And that’s why we’re more excited than ever to announce we’re never making another gaming video card again.”

Sound like a doomsday scenario? Then you might be a PC game tinkerer.

There are two types of PC gamers. Firstly, there are people who love PC gaming because of all the fantastic things PC games have that their console or mobile games do not: a complex, precise interface; the ability to easily extend game experiences with modifications both official and otherwise; an incredible wealth of indie and experimental games; and the best graphics and sound experience a normal human being can buy.

Then there are the gamers who like the PC because they mistake tinkering with hardware from a couple of dozen of vendors—all of whom get their silicon from three giant corporations—as some sort of engineering, despite that it’s more or less electric LEGO for masochists. These tinkerers are holding back PC gaming hardware—and that includes the very benchmark by which they gauge themselves: graphics performance.

►Mini Matmian:

OnLive and the IPTV is going to drastically change the landscape of ALL things digital. It will transform the way people interact with social media, TV shows, films, games and the web in general.

I personally believe that the PC will end up as the ‘Fork Lift Truck’ of digital interaction and use. In short, the PC will shrink in popularity and usage; catering for a niche market of power users (developers and die hard PC fans mainly).

The general population will switch to the ‘family van’ central hub (most likely TV) for all their digital needs. It’s the Fischer Price digital devices that rule the day. The simple, easy to use and easy to access products. The simplification of FRONT end digital media, removing all barriers of entry.

It won’t be long before you will seen Valve themselves on IPTV. Turning what is currently a PC only service to a platform that is accessible via peoples central ‘family van’ TV hub.

p.s: A question I don’t see discussed much with regards to the decline of the PC is ‘What form of input devices will prevail?’ Does everyone want to be jumping around to move Mario in a future Mario game(Image capturing devices)? Or do they want virtual keyboards and touch based cursor control (smartphones/tablets)?

The keyboard, mouse and joystick have been with us for decades it’s hard to imagine a life with out them. Yes they can be wireless now, but would we want to have a wireless keyboard, mouse and joystick snuggling up next to the TV remote? 

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(Source: kotaku.com, via matmiltd)

Payments. While I still think GOOG will be able to easily handle payments from “slick-train” vs “Travis Stein” (especially because they still know who you REALLY are) it creates a much different experience for the users/companies handling the purchases at the endpoints. There is a bit of a mental leap trusting Money + Anonymous versus Money + Real Name.

infoneer-pulse:

Ever since Google launched its new Google+ social network, we and others have pointed out that the search giant clearly has more in mind than just providing a nice place for people to share photos of their pets. For one thing, Google needs to tap into the “social signals” that people provide through networks like Facebook so it can improve its search results. But there’s a larger motive as well: as chairman and former CEO Eric Schmidt admitted in an interview in Edinburgh over the weekend, Google is taking a hard line on the real-name issue because it sees Google+ as an “identity service” or platform on which it can build other products.

» via GigaOM

(via journo-geekery)

"What is art and experiment today will be high-end consumer goods in ten years, and cheap enough to be street goods in twenty years"

This is exactly why I wish I would have done digital art rather than computer science.

Warren Ellis on Mek (2003)

(Source: bashford)

Tags: technology